![]() One of these Brick Blocks will turn out to contain a P-Switch, and when the switch is pressed, all of the bricks in the room will turn into coins. Once the powerup is collected, the player has to backtrack to the beginning of the stage and smash some of the Brick Blocks positioned above his head. This is vital as the room is a dead-end and the player needs a super version of Mario to complete the level. The wall is mostly there to prevent a Mushroom (if that's what the "?" releases) from escaping Mario's reach. The lava room contains a "?" Block that spawns a powerup and is bordered by a wall. The door leads to an empty hallway (which is a little creepy due to the absence of Hot Foot, Stretch and Roto-Disc enemies despite the presence of objects they're usually attached to), and another door that deposits the player in a lava room. Its first room is constructed almost entirely out of Brick Blocks, with a single door on the far right. This unique fortress lacks any enemies and is another great example of a puzzle-oriented level. The only way to reach the exit is to use a turtle shell, and this whole chain of events shows how a group of relatively simple objects and enemies can be combined to create a very complex obstacle. Finally, even if the player decides to "sacrifice" a hit to the Nipper Plants, he'll instantly shrink and be unable to break the Brick Blocks that wall off the end-level pipe. It's also impossible to get up to this part of the map with a Fire Mario, or to bring along an Ice Block as Raccoon Mario cannot carry them while flying. The reason for all these steps is that the Nipper Plants cannot be stomped, and their surroundings prevent Mario from spin-attacking them. This is the only way to take out the Nipper Plants and open up a path to the end-level pipe.
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